module Base
{
	item STG943
    {
		DisplayName                 	=	Wieger STG-943 Kurzversion,	
		Icon							=	STG943,
		WeaponSprite                	=	STG943,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	50,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	5,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.6,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	10,
		Weight                      	=	3.0,
					
		AmmoType                    	=	Base.556Bullets,	
		AmmoBox                     	=	556Box,	
		MaxAmmo                     	=	30,	
		MagazineType					=	Base.556AKClip,
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	2,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	20,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	35,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M16BringToBear,
		SwingSound      		        =	M16Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M16Jam,
		BreakSound       		        =	M16Break,
		EquipSound       		        =	M16Equip,
		UnequipSound     		        =	M16UnEquip,
		InsertAmmoSound  		        =	M16InsertAmmo,
		EjectAmmoSound  		        =	M16EjectAmmo,
		InsertAmmoStartSound		    =	M16InsertAmmoStart,
		InsertAmmoStopSound		        =	M16InsertAmmoStop,
		EjectAmmoStartSound		        =	M16EjectAmmoStart,
		EjectAmmoStopSound		        =	M16EjectAmmoStop,
		ShellFallSound    		        =	M16CartridgeFall,
		RackSound        		        =	M16Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
        ModelWeaponPart = x2Scope x2Scope_Vanilla scope scope,
        ModelWeaponPart = x4Scope x4Scope_Vanilla scope scope,
        ModelWeaponPart = x8Scope x8Scope_Vanilla scope scope,
        ModelWeaponPart = RedDot RedDot_Vanilla reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,

    }
	model STG943
	{
		mesh = weapons/firearm/STG943,
		texture = weapons/firearm/STG943,

		attachment muzzle
		{
			offset = 0.0010 0.3424 0.0179,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0830 0.0410,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0640 0.0410,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0000 0.3610,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.0030 0.3760,
			rotate = -89.0000 -3.0000 180.0000,
		}
	}
	fixing Fix STG943			
	{			
		Require : STG943,		
		Fixer : STG943=1,Aiming=5,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item STG943Folded
    {
		DisplayName                 	=	Wieger STG-943 Kurzversion (Folded),	
		Icon							=	STG943_Folded,
		WeaponSprite                	=	STG943Folded,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	3.5,
		MaxSightRange					=	15,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	5,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.0,
		MaxDamage                   	=	1.6,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	25,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	10,
		Weight                      	=	2.0,
					
		AmmoType                    	=	Base.556Bullets,	
		AmmoBox                     	=	556Box,	
		MaxAmmo                     	=	30,	
		MagazineType					=	Base.556AKClip,
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	2,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	20,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	35,	
		SoundRadius                 	=	70,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M16BringToBear,
		SwingSound      		        =	M16Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M16Jam,
		BreakSound       		        =	M16Break,
		EquipSound       		        =	M16Equip,
		UnequipSound     		        =	M16UnEquip,
		InsertAmmoSound  		        =	M16InsertAmmo,
		EjectAmmoSound  		        =	M16EjectAmmo,
		InsertAmmoStartSound		    =	M16InsertAmmoStart,
		InsertAmmoStopSound		        =	M16InsertAmmoStop,
		EjectAmmoStartSound		        =	M16EjectAmmoStart,
		EjectAmmoStopSound		        =	M16EjectAmmoStop,
		ShellFallSound    		        =	M16CartridgeFall,
		RackSound        		        =	M16Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
	
        ModelWeaponPart = x2Scope x2Scope_Vanilla scope scope,
        ModelWeaponPart = x4Scope x4Scope_Vanilla scope scope,
        ModelWeaponPart = x8Scope x8Scope_Vanilla scope scope,
        ModelWeaponPart = RedDot RedDot_Vanilla reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,

    }
	model STG943Folded
	{
		mesh = weapons/firearm/STG943_Folded,
		texture = weapons/firearm/STG943,

		attachment muzzle
		{
			offset = 0.0010 0.3424 0.0179,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0000 0.0830 0.0410,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = 0.0000 0.0640 0.0410,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment laser
		{
			offset = 0.0000 0.0000 0.3610,
			rotate = 90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment bayonnet
		{
			offset = 0.0000 0.0030 0.3760,
			rotate = -89.0000 -3.0000 180.0000,
		}
	}
	fixing Fix STG943			
	{			
		Require : STG943,		
		Fixer : STG943=1,Aiming=5,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item MPI74	
	{				
		DisplayName                 	=	MPi-74 Assault Rifle,	
		Icon                        	=	MPI74_Gun,	
		WeaponSprite                	=	MPI74,	
		Type                        	=	Weapon,	
		DisplayCategory					=	Weapon,
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,
		MinSightRange					=	2,
		MaxSightRange					=	10,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	0.9,
		MaxDamage                   	=	1.5,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	10,
		Weight                      	=	3.1,
					
		AmmoType                    	=	Base.545x39Bullets,	
		AmmoBox                     	=	545x39Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.545Clip30,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	2,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK74Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_MPI74,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
	
	}
	model MPI74
	{
		mesh = weapons/firearm/MPI74,
		texture = weapons/firearm/MPI74_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4169 0.0183,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0108 -0.0000 0.0001,
			rotate = 180.0000 0.4910 -180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix MPI-74 Assualt Rifle			
	{			
		Require : MPI74,		
		Fixer : MPI74=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AKS74U	
	{				
		DisplayName                 	=	AKS-74U,	
		Icon                        	=	AKS74U_Gun,	
		WeaponSprite                	=	AKS74U,	
		Type                        	=	Weapon,	
		DisplayCategory					=	Weapon,
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	2.5,
		MaxSightRange					=	8,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	25,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	0.9,
		MaxDamage                   	=	1.5,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	20,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	12,
		Weight                      	=	2.7,
					
		AmmoType                    	=	Base.545x39Bullets,	
		AmmoBox                     	=	545x39Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.545Clip30,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK74Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKS74U,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
	}
	model AKS74U
	{
		mesh = weapons/firearm/AKS74U,
		texture = weapons/firearm/AKS74U_tex,

		attachment muzzle
		{
			offset = 0.0010 0.3110 0.0159,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKS74U			
	{			
		Require : AKS74U,		
		Fixer : AKS74U=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AKS74UFolded
	{				
		DisplayName                 	=	AKS-74U (Folded),	
		Icon                        	=	AKS74U_Gun,	
		WeaponSprite                	=	AKS74UFolded,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	3,
		MaxSightRange					=	15,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	40,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	20,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	5,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	20,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	0.9,
		MaxDamage                   	=	1.5,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	15,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	12,
		Weight                      	=	1.8,
					
		AmmoType                    	=	Base.545x39Bullets,	
		AmmoBox                     	=	545x39Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.545Clip30,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK74Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKS74U,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
	}
	model AKS74UFolded
	{
		mesh = weapons/firearm/AKS74U_Folded,
		texture = weapons/firearm/AKS74U_tex,

		attachment muzzle
		{
			offset = 0.0010 0.3110 0.0159,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	item RPK74	
	{				
		DisplayName                 	=	RPK 74 Light Machine Gun,	
		Icon                        	=	RPK74,	
		WeaponSprite                	=	RPK74,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1,
		MaxSightRange					=	12,
		StopPower						=	2,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	45,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	35,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	50,
		ReloadTime                  	=	45,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	3,
		Weight                      	=	4.7,
					
		AmmoType                    	=	Base.545x39Bullets,	
		AmmoBox                     	=	545x39Box,	
		MaxAmmo                     	=	45,	
		MagazineType                	=	Base.545Clip45,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	25,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK74Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_RPK74,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS4suppressor PBS4suppressor muzzle muzzle,
	
	}
	model RPK74
	{
		mesh = weapons/firearm/RPK74,
		texture = weapons/firearm/RPK74_tex,

		attachment muzzle
		{
			offset = 0.0010 0.5247 0.0183,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix RPK 74			
	{			
		Require : RPK74,		
		Fixer : RPK74=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item RPK	
	{				
		DisplayName                 	=	RPK Light Machine Gun,	
		Icon                        	=	RPK_Gun,	
		WeaponSprite                	=	RPK,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1,
		MaxSightRange					=	15,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	20,
		CritDmgMultiplier            	=	7,
		AimingPerkCritModifier      	=	8,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	35,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.4,
		MaxDamage                   	=	2.0,	
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	55,
		ReloadTime                  	=	45,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	5,
		Weight                      	=	4.8,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	40,	
		MagazineType                	=	Base.762Clip40,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
		Tooltip							=	Tooltip_item_RPK,

		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
	
	}
	model RPK
	{
		mesh = weapons/firearm/RPK,
		texture = weapons/firearm/RPK_tex,

		attachment muzzle
		{
			offset = 0.0010 0.5217 0.0184,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix RPK Light Machine Gun			
	{			
		Require : RPK,		
		Fixer : RPK=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AMD65	
	{				
		DisplayName                 	=	AMD-65 Assault Rifle,	
		Icon                        	=	AMD65_Gun,	
		WeaponSprite                	=	AMD65,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	12,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	45,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	20,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.2,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		Impact                 		    =	null,
		Tags                            =   Gun,
		Tooltip							=	Tooltip_item_AMD65,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,

	
	}
	model AMD65
	{
		mesh = weapons/firearm/AMD65,
		texture = weapons/firearm/AMD65_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4073 0.0207,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AMD-65 Assault Rifle			
	{			
		Require : AMD65,		
		Fixer : AMD65=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AMD65Folded
	{				
		DisplayName                 	=	AMD-65 Assault Rifle (Folded),	
		Icon                        	=	AMD65_Gun,	
		WeaponSprite                	=	AMD65Folded,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	3.5,
		MaxSightRange					=	15,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	25,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	10,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	20,
		Weight                      	=	2.1,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AMD65,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AMD65Folded
	{
		mesh = weapons/firearm/AMD_65_Folded,
		texture = weapons/firearm/AMD65_tex,

		attachment muzzle
		{
			offset = 0.0010 0.3852 0.0209,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	item AKM	
	{				
		DisplayName                 	=	AKM,	
		Icon                        	=	AKM_Gun,	
		WeaponSprite                	=	AKM,
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	2,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	5,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKM,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKM
	{
		mesh = weapons/firearm/AKM,
		texture = weapons/firearm/AKM_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4169 0.0183,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0147 0.0000 -0.0000,
			rotate = -180.0000 -0.4206 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKM			
	{			
		Require : AKM,		
		Fixer : AKM=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item PMMD63	
	{				
		DisplayName                 	=	Pistol Mitraliera model 1963,	
		Icon                        	=	PM_MD63,	
		WeaponSprite                	=	PMMD63_Model,
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	2,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	5,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKM,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model PMMD63_Model
	{
		mesh = weapons/firearm/PM_MD_63,
		texture = weapons/firearm/PM_MD63,

		attachment muzzle
		{
			offset = 0.0010 0.4169 0.0183,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0147 0.0000 -0.0000,
			rotate = -180.0000 -0.4206 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix PMMD63			
	{			
		Require : PMMD63,		
		Fixer : PMMD63=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item VZ58
	{				
		DisplayName                 	=	Sa vz. 58,	
		Icon                        	=	VZ58,	
		WeaponSprite                	=	VZ58,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	2.9,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762ClipVZ58,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_VZ58,


		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	item VZ58HandLoad
	{				
		DisplayName                 	=	Sa vz. 58 (Insert Single),	
		Icon                        	=	VZ58,	
		WeaponSprite                	=	VZ58,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltactionnomag,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	35,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	2.9,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_VZ58,


		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model VZ58
	{
		mesh = weapons/firearm/VZ58,
		texture = weapons/firearm/VZ58_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4122 0.0156,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix VZ58			
	{			
		Require : VZ58,		
		Fixer : VZ58=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AKKS	
	{				
		DisplayName                 	=	AKKS,	
		Icon                        	=	AKKS,	
		WeaponSprite                	=	AKKS,	
		Type                        	=	Weapon,	
		DisplayCategory					=	Weapon,
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	2.5,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	25,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	5,
		HitChance                   	=	33,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	15,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	40,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKKS,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKKS
	{
		mesh = weapons/firearm/AKKS,
		texture = weapons/firearm/AKKS_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4051 0.0186,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKKS			
	{			
		Require : AKKS,		
		Fixer : AKKS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item AKKSFolded	
	{				
		DisplayName                 	=	AKKS (Folded),	
		Icon                        	=	AKKS_Folded,	
		WeaponSprite                	=	AKKSFolded,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	4.5,
		MaxSightRange					=	15,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	30,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	20,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	15,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	10,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	25,
		Weight                      	=	3.3,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_AKKS,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model AKKSFolded
	{
		mesh = weapons/firearm/AKKS_Folded,
		texture = weapons/firearm/AKKS_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4054 0.0183,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix AKKSFolded			
	{			
		Require : AKKSFolded,		
		Fixer : AKKSFolded=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item MPIKMS72
	{				
		DisplayName                 	=	MPi-KM 72,	
		Icon                        	=	MPI72,	
		WeaponSprite                	=	MPIKMS72,	
		Type                        	=	Weapon,	
		DisplayCategory					=	Weapon,
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	8,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	30,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.6,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_MPI72,

	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model MPIKMS72
	{
		mesh = weapons/firearm/MPI72,
		texture = weapons/firearm/MPI72_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4149 0.0197,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix MPIKMS72			
	{			
		Require : MPIKMS72,		
		Fixer : MPIKMS72=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item MPIKMS72Folded
	{				
		DisplayName                 	=	MPi-KM 72 (Folded),	
		Icon                        	=	MPI72_Folded,	
		WeaponSprite                	=	MPIKMS72Folded,	
		Type                        	=	Weapon,	
		DisplayCategory					=	Weapon,
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Auto,	
		FireModePossibilities       	=	Auto/Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	2.5,
		MaxSightRange					=	15,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	10,
		HitChance                   	=	25,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	10,
		ReloadTime                  	=	30,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	25,
		Weight                      	=	2.4,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	30,	
		MagazineType                	=	Base.762Clip,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	4,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	AK47Shoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_MPI72,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model MPIKMS72Folded
	{
		mesh = weapons/firearm/MPI72_Folded,
		texture = weapons/firearm/MPI72_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4128 0.0190,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix MPIKMS72Folded			
	{			
		Require : MPIKMS72Folded,		
		Fixer : MPIKMS72Folded=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item M56SKS
	{				
		DisplayName                 	=	M56 SKS,	
		Icon                        	=	M56_SKS,	
		WeaponSprite                	=	M56SKS,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltactionnomag,	
		FireMode                    	=	Single,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	4,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	50,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		JamGunChance                	=	1,
		MinRange                    	=	0.61,
		MaxRange                    	=	30,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.2,
		MaxDamage                   	=	1.8,		
	
		MinAngle                     	=	0.965,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	40,
		ReloadTime                  	=	40,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	15,
		Weight                      	=	3.85,
					
		AmmoType                    	=	Base.762Bullets,	
		AmmoBox                     	=	762Box,	
		MaxAmmo                     	=	10,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	6,	
		DoorDamage                  	=	14,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundRadius						=	150,
		SoundVolume						=	35,
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	SKSShoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	MSR700Jam,
		BreakSound       		     	=	MSR700Break,
		EquipSound       			    =	MSR700Equip,
		UnequipSound     			    =	MSR700UnEquip,
		InsertAmmoSound  			    =	MSR700InsertAmmo,
		EjectAmmoSound  			    =	MSR700EjectAmmo,
		InsertAmmoStartSound		    =	MSR700InsertAmmoStart,
		InsertAmmoStopSound		        =	MSR700InsertAmmoStop,
		EjectAmmoStartSound		        =	MSR700EjectAmmoStart,
		EjectAmmoStopSound	         	=	MSR700EjectAmmoStop,
		ShellFallSound    		        =	MSR700CartridgeFall,
		RackSound        		      	=	MSR700Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_M56SKS,
	
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = PBS1suppressor PBS1suppressor muzzle muzzle,
	
	}
	model M56SKS
	{
		mesh = weapons/firearm/M56_SKS,
		texture = weapons/firearm/SKS_M56_tex,

		attachment muzzle
		{
			offset = 0.0010 0.4801 0.0324,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.0690 0.0660,
			rotate = 180.0000 0.0000 180.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}
	}
	fixing Fix M56SKS			
	{			
		Require : M56SKS,		
		Fixer : M56SKS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item PSL	
	{				
		DisplayName                 	=	PSL,	
		Icon                        	=	PSL_Gun,	
		WeaponSprite                	=	PSL,
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Single,		
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	0.5,
		MaxSightRange					=	12,
		StopPower						=	25,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	8,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	5,
		MinRange                    	=	0.61,
		MaxRange                    	=	40,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.5,
		MaxDamage                   	=	2.3,
	
		MinAngle                     	=	0.925,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,		
		AimingTime                  	=	65,
		ReloadTime                  	=	40,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	35,
		Weight                      	=	4.3,
					
		AmmoType                    	=	Base.762x54Bullets,	
		AmmoBox                     	=	762x54Box,	
		MaxAmmo                     	=	10,	
		MagazineType                	=	Base.PSLMag,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.5,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	10,	
		DoorDamage                  	=	35,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	200,	
		SoundRadius                 	=	170,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	SVDShoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_PSL,
	

		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = LPS   LPS_Model Scope1 Scope1,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
	
	}
	model PSL
	{
		mesh = weapons/firearm/PSL,
		texture = weapons/firearm/PSL_tex,

		attachment muzzle
		{
			offset = 0.0010 0.5241 0.0161,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.1650 0.0660,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}

		attachment Scope1
		{
			offset = 0.0066 0.0670 0.0698,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	fixing Fix PSL			
	{			
		Require : PSL,		
		Fixer : PSL=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item Mosin_Nagant	
	{				
		DisplayName                 	=	Mosin Nagant M91/30,
		Icon                        	=	Mosin_Gun,	
		WeaponSprite                	=	Mosin_Nagant,	
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltactionnomag,	
		FireMode                    	=	Single,	
		RackAfterShoot              	=	TRUE,	
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	1.5,
		MaxSightRange					=	10,
		StopPower						=	25,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	6,
		HitChance                   	=	35,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	5,
		MinRange                    	=	0.61,
		MaxRange                    	=	40,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.5,
		MaxDamage                   	=	2.3,
	
		MinAngle                     	=	0.925,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	15,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,	
		
		AimingTime                  	=	60,
		ReloadTime                  	=	25,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	30,
		Weight                      	=	4,
				
		AmmoType                    	=	Base.762x54Bullets,	
		AmmoBox                     	=	762x54Box,	
		MaxAmmo                     	=	5,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,		
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.3,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	3,	
		DoorDamage                  	=	12,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	200,	
		SoundRadius                 	=	170,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound			    =	MSR700BringToBear,
		SwingSound      			    =	SVDShoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	MSR700Jam,
		BreakSound       		     	=	MSR700Break,
		EquipSound       			    =	MSR700Equip,
		UnequipSound     			    =	MSR700UnEquip,
		InsertAmmoSound  			    =	MSR700InsertAmmo,
		EjectAmmoSound  			    =	MSR700EjectAmmo,
		InsertAmmoStartSound		    =	MSR700InsertAmmoStart,
		InsertAmmoStopSound		        =	MSR700InsertAmmoStop,
		EjectAmmoStartSound		        =	MSR700EjectAmmoStart,
		EjectAmmoStopSound	         	=	MSR700EjectAmmoStop,
		ShellFallSound    		        =	MSR700CartridgeFall,
		RackSound        		      	=	MSR700Rack,
		DropSound						=	MSR788Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_MOSIN,

		ModelWeaponPart = PU35Scope            PU35Scope Scope1 Scope1,
		ModelWeaponPart = x2Scope x2Scope scope scope,
		ModelWeaponPart = x4Scope x4Scope scope scope,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
	}
	model Mosin_Nagant
	{
		mesh = weapons/firearm/Mosin_Nagant,
		texture = weapons/firearm/Mosin_Nagant,

		attachment Scope1
		{
			offset = 0.0000 0.1173 0.0713,
			rotate = 0.0000 -0.0000 3.0780,
		}

		attachment muzzle
		{
			offset = 0.0030 0.5179 0.0352,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}
	}
	fixing Fix Mosin Nagant			
	{			
		Require : Mosin_Nagant,		
		Fixer : Mosin_Nagant=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item VSS	
	{				
		DisplayName                 	=	VSS Vintorez,	
		Icon                        	=	VSS,	
		WeaponSprite                	=	VSS_Model,
		DisplayCategory					=	Weapon,
		Type                        	=	Weapon,	
		SubCategory                 	=	Firearm,	
		Ranged                      	=	TRUE,	
		IsAimedFirearm              	=	TRUE,	
		WeaponReloadType            	=	boltaction,	
		FireMode                    	=	Single,		
		AttachmentType              	=	Rifle,	
		UseEndurance                	=	FALSE,	
		TwoHandWeapon               	=	TRUE,	
		RequiresEquippedBothHands   	=	TRUE,	
		MinSightRange					=	0.5,
		MaxSightRange					=	12,
		StopPower						=	25,
				
		PiercingBullets             	=	TRUE,
		CriticalChance              	=	35,
		CritDmgMultiplier            	=	5,
		AimingPerkCritModifier      	=	8,
		HitChance                   	=	40,	
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	10,
		JamGunChance                	=	5,
		MinRange                    	=	0.61,
		MaxRange                    	=	40,
		AimingPerkRangeModifier     	=	0,
		MinDamage                   	=	1.5,
		MaxDamage                   	=	2.3,
	
		MinAngle                     	=	0.925,
		AimingPerkMinAngleModifier  	=	0.01,
		ConditionMax                	=	30,	
		ConditionLowerChanceOneIn   	=	200,	
		MultipleHitConditionAffected	=	FALSE,		
		AimingTime                  	=	65,
		ReloadTime                  	=	40,	
		SwingTime                   	=	0.5,
		MinimumSwingTime            	=	0.5,
		SwingAmountBeforeImpact     	=	0,	
		RecoilDelay                 	=	35,
		Weight                      	=	4.3,
					
		AmmoType                    	=	Base.9x39mmBullets,	
		AmmoBox                     	=	9x39mmBox,	
		MaxAmmo                     	=	20,	
		MagazineType                	=	Base.9x39Mag20,	
		ProjectileCount             	=	1,	
		MaxHitCount                 	=	1,	
		ShareDamage                 	=	FALSE,	
		SplatSize                   	=	3,	
		SplatNumber                 	=	3,	
		SplatBloodOnNoDeath         	=	TRUE,	
		PushBackMod                 	=	0.5,	
		KnockBackOnNoDeath          	=	TRUE,	
		KnockdownMod                	=	10,	
		DoorDamage                  	=	35,	
				
		RunAnim                     	=	Run_Weapon2,	
		IdleAnim                    	=	Idle_Weapon2,	
		SwingAnim                   	=	Rifle,	
		MetalValue                  	=	45,	
		SoundVolume                 	=	200,	
		SoundRadius                 	=	170,	
		SoundGain                   	=	1,	
		NPCSoundBoost               	=	1.5,	
		BringToBearSound		        =	M14BringToBear,
		SwingSound      		        =	SVDShoot,
		HitSound            		    =	BulletHitBody,
		ClickSound         		        =	M14Jam,
		BreakSound       		        =	M14Break,
		EquipSound       		        =	M14Equip,
		UnequipSound     		        =	M14UnEquip,
		InsertAmmoSound  		        =	M14InsertAmmo,
		EjectAmmoSound  		        =	M14EjectAmmo,
		InsertAmmoStartSound		    =	M14InsertAmmoStart,
		InsertAmmoStopSound		        =	M14InsertAmmoStop,
		EjectAmmoStartSound		        =	M14EjectAmmoStart,
		EjectAmmoStopSound		        =	M14EjectAmmoStop,
		ShellFallSound    		        =	M14CartridgeFall,
		RackSound        		        =	M14Rack,
		DropSound						=	M16Drop,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_PSL,
	

		ModelWeaponPart = ZFK ZFK scope scope,
		ModelWeaponPart = 1P76 1P76 scope scope,
		ModelWeaponPart = LPS   LPS Scope1 Scope1,
		ModelWeaponPart = PSOScope   LPS Scope1 Scope1,
		ModelWeaponPart = x8Scope x8Scope scope scope,
		ModelWeaponPart = RedDot RedDot reddot reddot,
		ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
		ModelWeaponPart = Laser Laser laser laser,
	
	}
	model VSS_Model
	{
		mesh = weapons/firearm/VSS,
		texture = weapons/firearm/VSS_tex,

		attachment muzzle
		{
			offset = 0.0010 0.5241 0.0161,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

		attachment scope
		{
			offset = 0.0040 0.1650 0.0660,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment reddot
		{
			offset = -0.0035 0.0550 0.0660,
			rotate = 180.0000 180.0000 180.0000,
		}

		attachment laser
		{
			offset = 0.0040 0.2320 -0.0060,
			rotate = 180.0000 90.0000 180.0000,
		}

		attachment Scope1
		{
			offset = -0.0120 0.0670 0.0950,
			rotate = 180.0000 1.0000 180.0000,
		}
	}
	fixing Fix VSS			
	{			
		Require : VSS,		
		Fixer : VSS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item PM63	
	{				
		DisplayName                 =	PM-63 RAK,
		Icon                        =	Pm63_Gun,	
		WeaponSprite                =	PM63,	
		Weight	                    =	1.6,
		MagazineType                =   PM63Mag,
		AmmoType                    =	Base.Bullets9x18mm,	
		AmmoBox                     =	Bullets9x18mmBox,	
		MaxAmmo                     =   25,
		RecoilDelay	                =	5,
		ReloadTime                  =   30,
		AimingTime                  =   30,
		MinRange	                =	0.6,
		MaxRange	                =	20,
		MinAngle	                =	0.965,
		DoorDamage	                =	3,
		MinDamage	                =	0.6,
		MaxDamage	                =	1,
		PiercingBullets             =   TRUE,
		KnockdownMod	            =	1,
		PushBackMod	                =	0.2,
		FireMode                    =   Auto,
		FireModePossibilities       =   Auto/Single,

        
		CriticalChance                  =	20,
		AimingPerkCritModifier          =	5,
		HitChance                   	=	40,
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	6,
		AimingPerkMinAngleModifier      =	0.01,
		AimingPerkRangeModifier         =	0,
		MinSightRange					=	2,
		MaxSightRange					=	8,
		StopPower						=	1,
        
        
		SoundVolume						= 30,
		SoundRadius						= 100,
		SwingSound						= PM63Shoot,
		BreakSound						= M9Break,
		InsertAmmoSound					= M9InsertAmmo,
		EjectAmmoSound					= M9EjectAmmo,
		RackSound						= M9Rack,
		BringToBearSound				= M9BringToBear,
		HitSound						= BulletHitBody,
		ClickSound						= M9Jam,
		EquipSound						= M9Equip,
		UnequipSound					= M9InsertAmmo,
		InsertAmmoStartSound			= M9InsertAmmoStart,
		InsertAmmoStopSound				= M9InsertAmmoStop,
		EjectAmmoStartSound				= M9EjectAmmoStart,
		EjectAmmoStopSound				= M9EjectAmmoStop,
		ShellFallSound					= M9CartridgeFall,

        DisplayCategory					=	Weapon,
		Type	                        =	Weapon,
		SubCategory	                    =	Firearm,
		IsAimedFirearm	                =	TRUE,
		UseEndurance	                =	FALSE,
		ConditionMax	                =	20,
		JamGunChance                    =   1,
		Ranged	                        =	TRUE,
		MetalValue                      =   45,
		SwingTime	                    =	0.5,
		MinimumSwingTime	            =	0.5,
		ToHitModifier	                =	1.5,
		SwingAmountBeforeImpact	        =	0,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	                    =	2,
		SplatNumber	                    =	2,
		SplatBloodOnNoDeath	            =	TRUE,
		ImpactSound	                    =	null,
		NPCSoundBoost	                =	1.5,
		SoundGain                       =   2,
		SwingAnim	                    =	Handgun,
		RunAnim	                        =	Run_Weapon2,
		IdleAnim	                    =	Idle_Weapon2,
		ShareDamage	                    =	FALSE,
		MaxHitCount	                    =	1,
		KnockBackOnNoDeath	            =	TRUE,
		ProjectileCount	                =	1,
		ConditionLowerChanceOneIn	    =	200,
		WeaponReloadType                =   handgun,
		AttachmentType                  =   Holster,
		DropSound						=	M16Drop,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_PM63,
	}
	model PM63
	{
		mesh = weapons/firearm/PM63,
		texture = weapons/firearm/PM63_tex,

		attachment muzzle
		{
			offset = -0.0020 0.1925 -0.0251,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	fixing Fix PM-63 RAK			
	{			
		Require : PM63,		
		Fixer : PM63=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item APS	
	{				
		DisplayName                 =	APS Stechkin Automatic Pistol,
		Icon                        =	Stechkin_Gun,	
		WeaponSprite                =	APS,
		Weight	                    =	1.2,
		MagazineType                =   APSMag,
		AmmoType                    =	Base.Bullets9x18mm,	
		AmmoBox                     =	Bullets9x18mmBox,	
		MaxAmmo                     =   20,
		RecoilDelay	                =	10,
		ReloadTime                  =   25,
		AimingTime                  =   15,
		MinRange	                =	0.6,
		MaxRange	                =	15,
		MinAngle	                =	0.965,
		DoorDamage	                =	3,
		MinDamage	                =	0.6,
		MaxDamage	                =	1,
		PiercingBullets             =   TRUE,
		KnockdownMod	            =	1,
		PushBackMod	                =	0.2,
		FireMode                    =   Auto,
		FireModePossibilities       =   Auto/Single,

        
		CriticalChance                  =	20,
		AimingPerkCritModifier          =	5,
		HitChance                   	=	40,
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	8,
		AimingPerkMinAngleModifier      =	0.01,
		AimingPerkRangeModifier         =	0,
		MinSightRange					=	1,
		MaxSightRange					=	8,
		StopPower						=	1,
        
        
		SoundVolume	            = 30,
		SoundRadius	            = 100,
		SwingSound	            = APSShoot,
		BreakSound              = M9Break,
		InsertAmmoSound         = M9InsertAmmo,
		EjectAmmoSound          = M9EjectAmmo,
		RackSound               = M9Rack,
		BringToBearSound        = M9BringToBear,
		HitSound                = BulletHitBody,
		ClickSound              = M9Jam,
		EquipSound              = M9Equip,
		UnequipSound            = M9InsertAmmo,
		InsertAmmoStartSound    = M9InsertAmmoStart,
		InsertAmmoStopSound     = M9InsertAmmoStop,
		EjectAmmoStartSound     = M9EjectAmmoStart,
		EjectAmmoStopSound      = M9EjectAmmoStop,
		ShellFallSound          = M9CartridgeFall,

        DisplayCategory					=	Weapon,
		Type	                        =	Weapon,
		SubCategory	                    =	Firearm,
		IsAimedFirearm	                =	TRUE,
		UseEndurance	                =	FALSE,
		ConditionMax	                =	20,
		JamGunChance                    =   1,
		Ranged	                        =	TRUE,
		MetalValue                      =   45,
		SwingTime	                    =	0.5,
		MinimumSwingTime	            =	0.5,
		ToHitModifier	                =	1.5,
		SwingAmountBeforeImpact	        =	0,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	                    =	2,
		SplatNumber	                    =	2,
		SplatBloodOnNoDeath	            =	TRUE,
		ImpactSound	                    =	null,
		NPCSoundBoost	                =	1.5,
		SoundGain                       =   2,
		SwingAnim	                    =	Handgun,
		RunAnim	                        =	Run_Weapon2,
		IdleAnim	                    =	Idle_Weapon2,
		ShareDamage	                    =	FALSE,
		MaxHitCount	                    =	1,
		KnockBackOnNoDeath	            =	TRUE,
		ProjectileCount	                =	1,
		ConditionLowerChanceOneIn	    =	200,
		WeaponReloadType                =   handgun,
		AttachmentType                  =   Holster,
		DropSound						=	M16Drop,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_APS,
	}
	model APS
	{
		mesh = weapons/firearm/APS,
		texture = weapons/firearm/APS_tex,

		attachment muzzle
		{
			offset = -0.0010 0.1431 -0.0305,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}
	}
	fixing Fix Stechkin Automatic Pistol			
	{			
		Require : APS,		
		Fixer : APS=1,
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
	item Scorpion	
	{				
		DisplayName                 =	Skorpion vz.61,
		Icon                        =	Scorpion_Gun,	
		WeaponSprite                =	Scorpion,	
		Weight	                    =	1.3,
		MagazineType                =   ScorpionMag,
		AmmoType                    =	Base.Bullets32,	
		AmmoBox                     =	Bullets32Box,	
		MaxAmmo                     =   20,
		RecoilDelay	                =	1,
		ReloadTime                  =   40,
		AimingTime                  =   20,
		MinRange	                =	0.3,
		MaxRange	                =	12,
		MinAngle	                =	0.965,
		DoorDamage	                =	3,
		MinDamage	                =	0.35,
		MaxDamage	                =	0.7,
		StopPower                   =   1,
		PiercingBullets             =   TRUE,
		KnockdownMod	            =	1,
		PushBackMod	                =	0.1,
		FireMode                    =   Auto,
		FireModePossibilities       =   Auto/Single,

        
		CriticalChance                  =	30,
		AimingPerkCritModifier          =	6,
		HitChance                   	=	40,
		ToHitModifier               	=	1.5,
		AimingPerkHitChanceModifier 	=	6,
		AimingPerkMinAngleModifier      =	0.01,
		AimingPerkRangeModifier         =	0,
		MinSightRange					=	0.2,
		MaxSightRange					=	8,
        
        
		SoundVolume	            = 25,
		SoundRadius	            = 60,
		SwingSound	            = APSShoot,
		BreakSound              = M9Break,
		InsertAmmoSound         = M9InsertAmmo,
		EjectAmmoSound          = M9EjectAmmo,
		RackSound               = M9Rack,
		BringToBearSound        = M9BringToBear,
		HitSound                = BulletHitBody,
		ClickSound              = M9Jam,
		EquipSound              = M9Equip,
		UnequipSound            = M9InsertAmmo,
		InsertAmmoStartSound    = M9InsertAmmoStart,
		InsertAmmoStopSound     = M9InsertAmmoStop,
		EjectAmmoStartSound     = M9EjectAmmoStart,
		EjectAmmoStopSound      = M9EjectAmmoStop,
		ShellFallSound          = M9CartridgeFall,

        DisplayCategory					=	Weapon,
		Type	                        =	Weapon,
		SubCategory	                    =	Firearm,
		IsAimedFirearm	                =	TRUE,
		UseEndurance	                =	FALSE,
		ConditionMax	                =	20,
		JamGunChance                    =   1,
		Ranged	                        =	TRUE,
		MetalValue                      =   45,
		SwingTime	                    =	0.5,
		MinimumSwingTime	            =	0.5,
		ToHitModifier	                =	1.5,
		SwingAmountBeforeImpact	        =	0,
		MultipleHitConditionAffected	=	FALSE,
		SplatSize	                    =	2,
		SplatNumber	                    =	2,
		SplatBloodOnNoDeath	            =	TRUE,
		ImpactSound	                    =	null,
		NPCSoundBoost	                =	1.5,
		SoundGain                       =   2,
		SwingAnim	                    =	Handgun,
		RunAnim	                        =	Run_Weapon2,
		IdleAnim	                    =	Idle_Weapon2,
		ShareDamage	                    =	FALSE,
		MaxHitCount	                    =	1,
		KnockBackOnNoDeath	            =	TRUE,
		ProjectileCount	                =	1,
		ConditionLowerChanceOneIn	    =	200,
		WeaponReloadType                =   handgun,
		AttachmentType                  =   Holster,
		Impact                 		    =	null,
		Tags                            =   Gun;HasMetal;Firearm,
		Tooltip							=	Tooltip_item_Scorpion,
	}
	model Scorpion
	{
		mesh = weapons/firearm/Scorpion,
		texture = weapons/firearm/Scorpion_tex,

		attachment muzzle
		{
			offset = -0.0020 0.1947 -0.0350,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0117 0.0000 -0.0004,
			rotate = -180.0000 -1.8402 180.0000,
		}

	}
	fixing Fix Skorpion vz.65			
	{			
		Require : Scorpion,		
		Fixer : Scorpion=1,	
		Fixer : CleaningKit=1; Aiming=3,
		Fixer : FireKlean; Aiming=2,
	}
}
